AFGW-ACT Inc. is a member of the Australian Federation of Graduate Women which, in turn is affiliated with the International Federation of University Women (I.F.U.W.).

 
 

AFUW-ACT Inc. Meeting Report

Topic: Values in IT Education. Showcasing Games made by students for Malkara School

Date: 2006

Speaker: JENNIFER PHILLIPS

Jennifer's Website: citwings.com

An overview of the National Framework for Values Education in Australian Schools was given. Jennifer used a multimedia presentation method to speak about each of the 10 values in relation to the projects her students had done. This included showing some of the games her Erindale College student's created for Malkara School children.

Example of game

 

1. Care and Compassion
Listening
Looking at things from someone else’s perspective
Considering the student needs and custom making games to suit.
Respectfully watching and sharing the game experience.
Demonstrating that the Malkara students were important enough to make custom learning experiences for.
She showed a game that a student had made that included a care song.

2. Doing Your Best
She said that one of the students completed all the class exercises, customizing and improving the teachers code for the game she showed. Another student who worked enthusiastically drawing all the images for this game had also carefully cut the sound track to match.

3. Fair Go
All people treated fairly for a just society:
Moderation proceedure: Two classes with 2 teachers. One teacher marked all the games projects and the other marked all the tests for both classes.
The students recorded the "client" needs and capabilities and made games to suit so all could play. eg. Some made games that gave students a choice of levels within the game. Others made two different games for two levels of ability. They made large buttons to cater for those with physical limitations.
Right To Appeal:: The students can appeal against their assessment if they feel that the result they obtained was not fair.

4. Freedom
Freedom is misunderstood if it is viewed as having no controls, rules or "interference". Co-operation, and living in community considerately are some of the necessary responsibilities that are part of an ideology of freedom for an Ausatrtalian citizen.
Looking at the needs of welfare groups and producing results that enhance their quality of life in a co-operative mamner, ultimately increases social freedom which also fosters personal freedom.
Alfred Deakin: The students helped other younger students to get the computer skills they wanted to have.
Learning to make decisions from some given choices, by discussing and negotiating with fellow collegues was given.
The students were given some choice within the BSSS framework, assessment schedule and marking criteria. They could choose the games they made, their partner for the observation and writing up of "client requirements" and their transport to and from Malkara School.
Games were made so that students could share some of the fun of seeing movie trailers like those with internet access and without physical limitations. An example was shown that had a trailer that passed on an overview of values from a particular perspective - power of IT to socialize...portray values and "propogate" them)


5. Honesty and Trustworthiness
Copyright: She talked about the Assessment Schedule and the issue and consequences of plagerism. The students were also required to acknowledge the work of others in their games.

6. Integrity
Ethical Issues:
She said that they avoided using photos of children in the games because of the timing issue of getting parent permissions in time.
Permission was given by parents for use of photos in this presentation.
Erindale IT students sign a Form when applying to come to Erindale College allowing photos in promotional material.
She said that the teachers were "up front" with what they expect from the students and what they can expect from them. This was outlined in the assessment schedule

7. Respect
She talked about how the students listened quietly to the introduction by Roz who talked about the types of games the students enjoyed and the range of capabilities.
Another aspect of respect was demonstrated when students abided by the classroom rules - sitting in the little chairs provided and showingan interest in what was happening, then creating suitable games for the children at Malkara School.

8. Responsibility
Code of conduct signed on the first day
Contributing to society and to civic life
Completing the assigned task
- The student who made this game remembered what the Malkara teacher had said and made this game for the specific need she mentioned
- She gave individual lesons to one student because his lines clashed and he wanted to do the course. He worked by himself completing all the class exercises

9. Understanding Tolerance Inclusion
By visiting Malkara, the students were able to experience first hand some of the diversity of student capabilities and needs, which were different from their own.
Games were made that took into account the need for larger buttons than those our students are used to using.